Airborne Egg Aiming is a move that Banjo and Kazooie can learn in Witchyworld, the third level of Banjo-Tooie. To learn this move, the player must head over to the space zone of level and find Jamjars near the door to the interior of the space zone.
This move allows the player to aim and shoot eggs while flying in the air and is also needed to fight Mr. Patch, the boss of Witchyworld, who is found inside the Big Top Tent. This move also comes in handy on several other occasions later on in the game.
Jamjars' Rhyme[]
- Shooting eggs defends
- bird and bear,
- so why not fire them in
- the air!
- gives you the aiming
- sight,
- then press to shoot
- from height!
Gallery[]
Abilities from Banjo-Tooie
Spiral Mountain (Pre-learned): | Beak Barge · Beak Bomb · Beak Buster · Climb · Dive · Egg Firing · Feathery Flap · Flap Flip · Flight · Forward Roll · Jump · Peck · Rat-a-tat Rap · Shock Spring Jump · Stilt Stride · Talon Trot · Turbo Talon Trot · Wonderwing |
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Isle o' Hags Worlds: | Airborne Egg Aiming · Beak Bayonet · Bill Drill · Breegull Bash · Breegull Blaster · Claw Clamber Boots · Clockwork Kazooie Eggs · Egg Aim · Fast Swimming · Fire Eggs · Grenade Eggs · Grip Grab · Ice Eggs · Split-up · Springy Step Shoes · Sub-Aqua Egg Aiming · Talon Torpedo |
Banjo-only: | Pack Jump · Pack Whack · Sack Pack · Shack Pack · Snooze Pack · Taxi Pack |
Kazooie-only: | Glide · Hatch · Leg Spring · Wing Whack |