Banjo-Tooie (Xbox Live Arcade) is a port of the original N64 version of Banjo-Tooie for the Xbox 360's Live Arcade. It became available for download on April 29th, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the Stop 'n' Swop feature, which is fully implemented in the game and offers connectivity between this version of Banjo-Tooie and its predecessor's Xbox Live Arcade port.
On August 4th, 2015, Banjo-Tooie was made available for the Xbox One as a backwards compatible title through the release of Rare Replay. Later that year, the game became available for purchase on its own on the Microsoft Store. On June 5th, 2019, the game was added to Xbox Game Pass and update to support native 4K resolution. In 2020, with the release of the Xbox Series X/S, the game was made available as a backwards compatible title at launch.
Differences between versions[]
In this improved version of the original, the changes are quite visible. The graphics have improved considerably, adapting to high definition. The framerate is much smoother (both in speed and control when passing from one room to another). The resolution has also increased. Moreover, as Banjo-Kazooie XBLA, the game has a new redesign of the main menu. Includes Achievements and Leaderboards, as well as the option to see from the beginning of the game its credits. Like the XBLA version of Banjo-Kazooie, Banjo-Tooie includes a 'tutorial' where you can see (at any time during the game) the movements and how to use them. The player can also decrease the volume of the music and FX at will. One notable change is that now the charts in the game file selection have the picture of the character, without having a save on it. At the corner of the same you can see the logo of Stop'n Swop II. All the glitches from the Nintendo 64 version have been removed and there is no way of realizing them.
The pause menu has been modified. Apart from the already mentioned before, the new menu removes the option to save (since the game automatically saves) and, instead of existing posts information Jiggywiggy's Temple, these have been replaced by 10 Jiggy tips for each world visible provided the player press 'Start'. The section 'View Totals' also has covered items and Jinjos, comprising everything in the same submenu, making it easier to use.
Banjo-Tooie XBLA includes a connection between Banjo-Kazooie XBLA and Banjo-Kazooie Nuts & Bolts (with L.O.G.'s Lost Challenges) by using the Stop 'n' Swop and the new role of the Stop 'n' Swop II.
Players can now repeat the bosses with a stopwatch to try to beat them in the shortest time possible. The times will be uploaded to the Leaderboards. The mini-games also have this option.
The font has also changed. Instead of using Comicraft's Comicrazy, Rare has chosen Andy Bold MT, as in the English version of Banjo-Kazooie Nuts & Bolts (before the update.)
Isle o' Hags[]
In Heggy's Egg Shed, the dialogue with Heggy has been modified to fit the new use of Stop'n'Swop. Oddly, the text is an anachronism, since Heggy said that the Secret Eggs take 10 years in Banjo's backpack without taking into account that since Banjo-Kazooie would be two. She also mentions Banjo-Kazooie: Nuts & Bolts as if it already exists, forgetting about the ten years between the two games.
Goggles still plays with a Donkey Kong doll, but the tie has been removed.
Glitter Gulch Mine[]
The signpost near the Power Hut in the original Banjo-Kazooie said, "Pressing the Control Stick only slightly will make you tiptoe silently." even though tiptoeing is irrelevant in that world. The XBLA version changed it to "The generators need to be lit, but to switch on the lights requires a split."
Grunty Industries[]
When the duo find Loggo in the Worker's Quarters, Kazooie makes a reference to Mario that has been edited. In this version, Kazooie says: "Then call a plumber! I do not think That Well-Known Italian one is doing anything at the moment."
In the same room, "DK" magnetic logo could be found in the fridge is replaced by one that says "BK".
Hailfire Peaks[]
In the original game, Boggy said he was watching a "Bear Babes and Eskimos" DVD. In the XBLA version, he says it's "Bear Babes and Bigfoot", likely due to rising concerns over the use of the term "Eskimo" as a slur for Inuit people.
Cauldron Keep[]
Some questions of the Tower of Tragedy have been slightly modified:
- "What game does not have a refrigerator magnet in the Workers Quarters in Grunty Industries?" In the original version the correct answer was Banjo-Kazooie, but now is Banjo-Kazooie: Nuts & Bolts.
- Question "How many buttons has an official Nintendo 64 controller got?", whose answer is 10, has been changed by "How many buttons has an official Xbox 360 controller got?", whose answer is 13.
- The question about the doll with which Goggles plays also have changed. Instead of Donkey Kong, the answer is "an adorable gorilla".
Like Banjo-Kazooie XBLA, the credits are now twice as long for including 4J Studios. This version omits the text of the final thanking the player "for making it this far ...".
Minor Problems/Glitches[]
While the game seems to run as smoothly as the Nintendo 64 version of Banjo-Tooie, with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets which usually correspond words with the buttons on the controller. In situations where the Xbox 360 controller is different from the Nintendo 64 controller, there have been problems with the wording used as it no longer rhymes.
The words are usually problematic with Xbox 360 controller buttons such as , , or the triggers or bumpers as these buttons would be originally or and .
Another problem is the cutscenes of the game. While they do play out, the music is out of sync. This is likely due to the framerate being higher and the loading times lessened, increasing the rate the cutscenes play out compared to the associated music.
Strangely, despite the game being described by Rare as a "note-perfect migration," the music in the game is slightly glitched, as some music tracks play notes at a different octave than in the original game, and also some effects that are applied to the music are not correctly played as it did in the original game. The audio glitches are most noticeable in the Space Zone track of Witchyworld.
The randomizing feature for the boss fights against Klungo has also been removed. Now he always chooses the red potion (growth) in the first battle, the green potion (invisibility) in the second battle, and the blue potion (multiplication) in the third battle.
Gallery[]
Achievements[]
External Links[]
Main Games: | Banjo-Kazooie · Banjo-Tooie · Banjo-Kazooie: Grunty's Revenge ·Banjo-Kazooie: Nuts & Bolts |
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Spin-Offs: | Banjo-Pilot |
Ports and Re-releases: | Banjo-Kazooie: Grunty's Revenge Mobile · Banjo-Kazooie: Grunty's Revenge Missions · Banjo-Kazooie (XBLA) · Banjo-Tooie (XBLA) |
Related Games: | Project Dream · Diddy Kong Racing · Diddy Kong Racing DS · Sonic & Sega All-Stars Racing with Banjo-Kazooie · Banjo Karting · Minecraft · Super Smash Bros. Ultimate |