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− | Banjo X was a |
+ | ''Banjo X'' was a remake of ''[[Banjo-Kazooie]]'' that [[Rareware]] were developing for the Xbox in 2005, which was was eventually cancelled and redeveloped into ''[[Banjo-Kazooie: Nuts & Bolts]]''. In an effort to surprise players who're familiar with ''Banjo-Kazooie'', the game would have been advertised as a straightforward remake with very few changes, but in reality it would diverge wildly from the original as it progressed. Characters would develop a sense of self-awareness about having to relive the scenarios featured in ''Banjo-Kazooie'', and they'd change their behaviour accordingly. The levels and gameplay setpieces would differ too: for example a giant termite queen would burst out of [[Ticker's Tower]] in [[Mumbo's Mountain]], and [[Conga]] would use his oranges to defeat it. [[Humba Wumba]] and other characters from [[Banjo-Tooie]] would also appear, possibly along with some of its locations. The art style for ''Banjo X'' strongly resembles that used for ''Nuts & Bolts'', although early assets for the game (such as a redesigned [[Mumbo Jumbo]] model that was used for testing character lipsync animation) featured rounder silhouettes compared to the appealing constrasting blocky/curved contours used in the final art style. |
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+ | Veteran Rareware devs [[Steve Mayles]] and [[Ed Bryan]] have kindly shared a number of the game's unused assets and animations over social media in recent years, as well as insights into the team's vision for the game. |
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+ | ==Trivia== |
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+ | [[File:Banjo X - Mumbo Jumbo Animation|thumb|right|300 px]] |
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+ | *It's known that Humba, [[Mumbo]], [[Tiptup]], a [[Jinjo]], and a [[Grublin]] had all been modelled (and in the case of Mumbo and Humba, animated) by [[Ed Bryan]] prior to the game's cancellation.<ref>https://twitter.com/mingellasfella/status/1001163031492136963</ref> These designs would have differed from the ones that were eventually created for ''Nuts & Bolts'', and likely had the rounder art style seen in Mumbo's lipsync test animation.<ref>https://twitter.com/mingellasfella/status/1001165697161023489</ref> [[Conga]] and the [[Ticker|Ticker Queen]] had also been modelled and animated by [[Steve Mayles]] before production ceased. |
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+ | *[[Grant Kirkhope]] composed a reorchestrated version of the theme for Mumbo's Mountain before development was cancelled.<ref>http://www.grantkirkhope.com/banjo-kazooie-nuts-and-bolts/</ref> Some of this music was reused for ''Banjo-Kazooie: Nuts & Bolts'''s teaser trailer. |
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+ | [[File:Mumbo's Mountain - Banjo-Kazooie Nuts & Bolts|thumb|center|300 px]] |
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==Gallery== |
==Gallery== |
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+ | <gallery> |
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+ | Banjo x conga 1.gif|Conga beats his chest |
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+ | Banjo x conga 2.gif|Conga finds an impromptu snack |
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+ | Banjo x conga 3.gif|Conga thumps the ground, possibly outraged that his fancy new character design didn't make its way into Nuts & Bolts |
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+ | Banjo x ticker 1.gif|Ticker: terrifying for bears, birds, and dentists alike |
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+ | Banjo x ticker 2.gif|What (ter)might have been - Ticker's unused redesign |
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+ | Banjo kazooie x tiptup ed bryan.png|A tip-top high-poly model of Tiptup |
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+ | </gallery> |
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+ | <references/> |
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[[Category:Games]] |
[[Category:Games]] |
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[[Category:Unreleased games]] |
[[Category:Unreleased games]] |
Revision as of 15:46, 9 May 2019
Banjo X was a remake of Banjo-Kazooie that Rareware were developing for the Xbox in 2005, which was was eventually cancelled and redeveloped into Banjo-Kazooie: Nuts & Bolts. In an effort to surprise players who're familiar with Banjo-Kazooie, the game would have been advertised as a straightforward remake with very few changes, but in reality it would diverge wildly from the original as it progressed. Characters would develop a sense of self-awareness about having to relive the scenarios featured in Banjo-Kazooie, and they'd change their behaviour accordingly. The levels and gameplay setpieces would differ too: for example a giant termite queen would burst out of Ticker's Tower in Mumbo's Mountain, and Conga would use his oranges to defeat it. Humba Wumba and other characters from Banjo-Tooie would also appear, possibly along with some of its locations. The art style for Banjo X strongly resembles that used for Nuts & Bolts, although early assets for the game (such as a redesigned Mumbo Jumbo model that was used for testing character lipsync animation) featured rounder silhouettes compared to the appealing constrasting blocky/curved contours used in the final art style.
Veteran Rareware devs Steve Mayles and Ed Bryan have kindly shared a number of the game's unused assets and animations over social media in recent years, as well as insights into the team's vision for the game.
Trivia
- It's known that Humba, Mumbo, Tiptup, a Jinjo, and a Grublin had all been modelled (and in the case of Mumbo and Humba, animated) by Ed Bryan prior to the game's cancellation.[1] These designs would have differed from the ones that were eventually created for Nuts & Bolts, and likely had the rounder art style seen in Mumbo's lipsync test animation.[2] Conga and the Ticker Queen had also been modelled and animated by Steve Mayles before production ceased.
- Grant Kirkhope composed a reorchestrated version of the theme for Mumbo's Mountain before development was cancelled.[3] Some of this music was reused for Banjo-Kazooie: Nuts & Bolts's teaser trailer.