Banjo-Kazooie Wiki

Chinker is an enemy in Banjo-Kazooie that resembles a large ice cube. Found mainly at Freezeezy Peak and during the Winter season of Click Clock Wood. Chinkers will remain perfectly still when idle, their transparency allowing them to blend in with the environment, which sometimes makes them extremely hard to see. When disturbed, these enemies will spring to life with a characteristic boing and spin wildly, accelerating towards Banjo and Kazooie at speeds that make them almost impossible to avoid at close distances. When struck, a Chinker will split into two smaller Chinkers; since each miniature Chinker yields a honeycomb when defeated, these enemies can be an abundant source of energy if dealt with efficiently.

Because Chinkers cannot collide with each other, two or more may occupy the same space at once. The player can take advantage of this by Flap Flipping above a group of spinning Chinkers and using the Beak Buster on them when they are directly under the bear and bird, taking them out in a single attack.

Friendly Chinkers[]

The Chinkers in Banjo-Kazooie never speak and seem to be devoid of any sort of personality. However, in Banjo-Tooie, the player will encounter a married couple of Chinkers named George and Mildred Ice Cube, who have been separated from one another by a blizzard. They enlist the aid of Banjo and Kazooie to reunite them at their home in the icy side of Hailfire Peaks. Unfortunately, the bear and bird end up killing the Ice Cube couple. Banjo breaks Mildred to get a Jinjo inside her, while in Cloud Cuckooland, Kazooie uses her Beak Barge to push George off the side so that he can fall onto the icy side of Hailfire Peaks; however, he mistakenly falls onto the lava side and into some boiling hot water and melts.

Despite this, both George and Mildred return in Banjoland in Banjo-Kazooie: Nuts & Bolts.

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