Claw Clamber Boots are footwear that allow Kazooie to walk up walls. Unfortunately, the boots only work if a wall has a trail of Kazooie's footprints going up it. For obvious reasons, Banjo cannot use this move while alone. At the top of a Claw Clamber trail is usually a second pair of boots for getting back down, especially if there is a big drop. This ability is learned from Jamjars in Grunty Industries and is required to access Cauldron Keep.
Jamjars' Rhyme[]
- Wear these boots
- and no more falls,
- as they let you
- walk up walls!
- Let me tell you
- how it's done,
- Kazooie's footprints
- up you run!
Abilities from Banjo-Tooie
Spiral Mountain (Pre-learned): | Beak Barge · Beak Bomb · Beak Buster · Climb · Dive · Egg Firing · Feathery Flap · Flap Flip · Flight · Forward Roll · Jump · Peck · Rat-a-tat Rap · Shock Spring Jump · Stilt Stride · Talon Trot · Turbo Talon Trot · Wonderwing |
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Isle o' Hags Worlds: | Airborne Egg Aiming · Beak Bayonet · Bill Drill · Breegull Bash · Breegull Blaster · Claw Clamber Boots · Clockwork Kazooie Eggs · Egg Aim · Fast Swimming · Fire Eggs · Grenade Eggs · Grip Grab · Ice Eggs · Split-up · Springy Step Shoes · Sub-Aqua Egg Aiming · Talon Torpedo |
Banjo-only: | Pack Jump · Pack Whack · Sack Pack · Shack Pack · Snooze Pack · Taxi Pack |
Kazooie-only: | Glide · Hatch · Leg Spring · Wing Whack |