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“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie


A Honeycomb is a unit of health used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), Beehives, or just in random areas.

Banjo and Kazooie's maximum honeycomb capacity can increase. Extra Honeycomb Pieces can be collected to increase the duo's honeycomb limit, and the final puzzle in Banjo-Kazooie allows Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as do Banjo and Kazooie when they split-up. Mumbo Jumbo also has a honeycomb health bar in Tooie.

Honeycombs appear in Banjo-Kazooie: Nuts & Bolts, but not as collectible health items - despite the energy gauge being one; they're instead used as fetch items during L.O.G.'s challenge in Spiral Mountain.

Honeycombs also have a different purpose in Banjo-Pilot. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.

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Trivia[]

  • Banjo collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
  • Banjo-Kazooie contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in Banjo-Tooie.


Language Name Meaning
Japanese はちみつエネルギー
Hachimitsu Enerugī
Honey energy
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