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A guide to finding Mumbo Tokens by Avengah.

Banjo-Kazooie 100% COMPLETE Mumbo Tokens FAQ!
Version 4.Final by Matt Davis (avengah)

Started: 24th December 2007
Last updated: 7th January 2022

Version History:
    v1.0 - Original, basic version
    v2.0 - Major overhaul and rewrite
    v2.5 - Transformations section added, error in line 29 removed
    v2.6 - Transformations section mistake removed
    v2.7 - Section numbers and search note corrected (oops)
    v3.0 - Realised that the Transformations section had no information on the
           transformations themselves, just the costs, so expanded that whole
           section greatly. Also, two minor mistakes fixed. Hopefully the last
           update unless I find another mistake in the guide - it's pretty
           complete, and I don't think there is much more I can add to it!
v4.Final - Added the fabled 116th Mumbo Token! It exists! And updated the
           section on rumours. Added info about the missable long tunnel
           grille. Finally, added information about Click Clock Wood's linked
           tokens in Spring.

                         TABLE OF CONTENTS
                         =================

Section 1: Introduction
Section 2: Transformations and Costs
Section 3: Complete Mumbo Token / Uggum Juggum List
Section 4: Rumours (updated)
Section 5: And finally... (Bonus code!)
Section 6: Copyright (the boring bit)

Note to people wanting to SEARCH through this document: All section titles
appear EXACTLY as above, except in CAPITAL LETTERS, so you have two options!
Either copy part or all of the Section Title into your search bar, and click
twice (once for when it appears in the contents, and once for the actual
section), OR select "Match case" and type it in ALL CAPS. Then it should find
it straight away! It'd probably be easier to simply search for "SECTION #"
(case sensitive, replace # with the number you are looking for).

                         SECTION 1: INTRODUCTION
                         =======================

This is a 100% complete list of the Mumbo Tokens, or Uggum Juggums, in
Banjo-Kazooie. I've often wondered whether I had found every single one in the
game, and so once I started actually counting how many I was finding in each
level. It looked like there was a multiple of five Uggum Juggums on every
single level, including the hub world, Gruntilda's Lair. Long before the 116th
Mumbo Token was known about, Mad Monster Mansion looked like it followed the
pattern, but it is actually the only level that doesn't have a multiple of 5.

Here are the total numbers of Mumbo Tokens on each world in the game.

Gruntilda's Lair     - 10
Mumbo's Mountain     - 5
Treasure Trove Cove  - 10
Clanker's Cavern     - 5
Bubblegloop Swamp    - 10
Freezeezy Peak       - 10
Gobi's Valley        - 10
Mad Monster Mansion  - 16*
Rusty Bucket Bay     - 15
Click Clock Wood     - 25* (Spring: 8*, Summer: 7, Autumn: 5, Winter: 5)

Total number in game - 116*

*Two Mad Monster Mansion tokens share the same ID, and two Click Clock Wood
(Spring) tokens also share an ID. See S4: Rumours.

Now, Click Clock Wood is different, as it is basically the same level viewed
four times, but in different seasons. If you assume each season is a separate
area within the level, that makes the level much, much bigger than any of the
preceding areas - so this is why there are so many more Uggum Juggums in
Click Clock Wood. They are spread out throughout the four seasons, and each
Uggum Juggum only appears in ONE of those seasons, so if you were trying to
find them all yourself, you would have to thoroughly check ALL four seasons
of the level.

V4.Final update: The next two paragraphs are no longer accurate, but I am
keeping them for posterity. Enjoy:

"There is a rumour going round that there is, in fact, a 116th Mumbo Token in
the game. There is most certainly not - and I will give more information on
this later in the guide, after the complete list, to avoid spoiling the
relevant part of the game for anyone. See Section 4 for full details.

Anyway, several years later, I came back to Banjo-Kazooie again. I remembered
that there was a multiple of five on every level, including Gruntilda's Lair,
and decided that I would write a guide to find them all - I am a completionist,
and if I don't collect everything, I feel like I haven't earnt my 100%
completion. Previously, I would just remember how many I had upon entering
each level, and make sure I left with a multiple of five more, but I thought it
would be a useful resource for others if I recorded where every single one in
the game is!"

                         SECTION 2: TRANSFORMATIONS AND COSTS
                         ====================================

There are five places in the game where you can trade in your Uggum Juggums for
transformations - here is the list of levels with Mumbo's Skull, or the Uggum
Juggum Hut, with its respective transformation along with the cost:

Mumbo's Mountain    - Termite   - 5
Bubblegloop Swamp   - Crocodile - 10
Freezeezy Peak      - Walrus    - 15
Mad Monster Mansion - Pumpkin   - 20
Click Clock Wood    - Bee       - 25

Interestingly enough, three of those levels have exactly the same number of
Mumbo Tokens in them as you need for that level's transformation. The two
exceptions are Freezeezy Peak, which only has 10, and Mad Monster Mansion,
which only has 16.

You will therefore need 75 of them for every transformation in the game, and
since there are 116 in total, you should have 41 spare at the end if you have
got them all.

The Termite's main purpose is climbing steep cliffs that you can't scale as
Banjo and Kazooie, not even using the Talon Trot (or the Chicken Run, as we
like to call it). This is required to get the Jiggy at the top of Ticker's
Tower and the Witch Switch Jiggy on top of the Mumbo's Mountain entrance in
Gruntilda's Lair, and it is very useful in helping you get the empty honeycomb
piece (the "Nut" as we like to call it) in the side of the mountain.

The Crocodile can safely move through the swamp without losing any health. It
is the only transformation in Banjo-Kazooie that has an attack, and this attack
makes enemies drop TWO honeycombs when killed, instead of one which you get for
killing them as Banjo and Kazooie. The attack is a simple biting move. The
crocodile can wear the Turbo Trainers - again, it is the only transformation
that can. This is very useful in helping you beat Mr Vile in the Yumblie game
inside the big crocodile, but is not required. I have done it several times
without learning the Turbo Trainers first, but if I feel like making things
easier, I often unlock Gobi's Valley after getting 100 notes and 9 Jiggies in
Bubblegloop Swamp, go in to learn the Turbo Trainers and leave again, then go
back to get Mr Vile's Jiggy. This has the added advantage of meaning you can
complete Freezeezy Peak in one session, too, as you already know how to use the
Turbo Trainers! However, if you are hardcore and want to say you've done it the
hard way, complete Mr Vile's game without the Turbo Trainers!

Also, the crocodile can get to Cheato by the Freezeezy Peak puzzle, as long as
you have smashed the ice ball in front of the entrance as Banjo and Kazooie -
the crocodile's bite can't smash it. I usually go into Bubblegloop Swamp, learn
the Wading Boots and leave again to smash this ball, then go back in and
complete the level, and come out as the crocodile to see Cheato.

The Walrus can wade through the freezing water in Freezeezy Peak without taking
damage. You can race Boggy the first time as the walrus, and when you get to
Wozza's cave, you will be given a Jiggy and allowed to enter the cave. You will
also be able to get a Nut (empty honeycomb) if you go through the freezing
water at the back of Wozza's cave as the walrus. Once you've got the Jiggy from
Wozza, you can then enter the cave as Banjo and Kazooie to get the Jinjo in the
alcove in the wall, just in front of the Ice Key. The walrus has no uses
outside Freezeezy Peak.

The Pumpkin is very small, and has several uses. In Mad Monster Mansion, the
pumpkin can fit through a small hole in a hedge to get to a ramp leading to the
mansion roof. From there, you can go into a little hole in a pipe, which earns
you a Jiggy. You can also enter the bathroom, as long as you've already broken
the window as Banjo and Kazooie. Since you are so small, you can also go down
the toilet, Loggo, to get a Jiggy. Yet another room in the mansion has a lot of
the floor missing, and in the gaps there is a Nut, but you need to be the
pumpkin to actually fit in the gaps. To get the notes and Jiggy in the well, it
is recommended that you use the Pumpkin. It is not required, but it is a hell
of a lot easier to get everything and avoid the Whipcracks in pumpkin form, as
you won't need to swim - you'll just sink and can jump around.

When you leave Mad Monster Mansion, there are two things you can do as the
Pumpkin. The first is to raise the water level to level 1. As long as you have
knocked the crypt gate off its hinges as Banjo and Kazooie, which I do before
entering Mad Monster Mansion for the first time, you can fit through the hole
in the crypt door. Mumbo is inside, and he will change you back so that you can
stomp on the switch. You need to become a pumpkin again to leave the crypt. The
other thing to do is to see Cheato. Upon leaving the Mad Monster Mansion area
and returning to the lava area, follow the very narrow path as the pumpkin, and
there is a small hole at the end which leads to Cheato.

The Bee is the final transformation. It can only be used in the Spring part of
Click Clock Wood, as Mumbo does not transform you in Summer, Autumn and Winter
due to various reasons, such as it's too hot, too many leaves so he needs to
sweep up, and he's gone away, leaving a rude beehive in the Uggum Juggum Hut in
Winter! If you try to enter a different season as the bee, the magic will
become weak just inside the door. You can, however, leave Click Clock Wood as
the bee, and fly around the lobby.

The uses for the bee in Click Clock Wood are as follows: It can fly to the very
top of the tree, to collect a Jiggy. It can enter the Zubbas' hive to collect a
Jinjo, and the Zubbas will tell you about themselves. Also, the Snarebear traps
will not snap at you, which means you can collect anything on top of them with
no trouble. If you are not the bee, you have to use Gold Feathers to collect
the stuff they are holding. Finally, the Witch Switch Jiggy for this level
appears high up in the Click Clock Wood lobby, so you will need to become the
bee to collect it.

                         SECTION 3: COMPLETE MUMBO TOKEN / UGGUM JUGGUM LIST
                         ===================================================

                    Gruntilda's Lair

1: Behind the first purple cauldron
2: On top of the pipe near the first orange cauldron
3: Above Clanker's Cavern entrance
4: Behind a tree to the left of the Click Clock Wood puzzle
5: Behind the statue in the room with the big urn near Gobi's Valley
6: In a high window above Freezeezy Peak's entrance
7: From the entrance to the Rusty Bucket Bay room, in the bottom right corner
in the water
8: In an alcove next to the Mad Monster Mansion puzzle
9: Behind Mumbo in the crypt
10: Jump on the leaves near Click Clock Wood and go through the tunnel back to
the water room

Note: Before hitting the second water level switch, you may want to smash the
long tunnel grille in the Mad Monster Mansion puzzle room. After hitting this
switch, the grille is submerged and thus impossible to smash later.

                    Mumbo's Mountain

1: Behind the purple Jinjo's pillar on the hill near where you start
2: Behind the structure where you learn the Talon Trot
3: Under the stairs leading to Mumbo's hut
4: Near Conga, by the Witch Switch
5: Inside Ticker's Tower, on a lowish platform on the wall

                    Treasure Trove Cove

1: Above the Shock Jump Disc next to the molehill
2: Behind Nipper
3: Top of the lower part of the mast on Blubber's ship
4: Underwater inside Blubber's ship (top entrance)
5: On a crate in the water, under the arch
6: Behind the big island at the back of the Shock Jump area, where the red ?
appears
7: In a Lockup chest 2/3 up the hill with the stairs
8: In the same Lockup as 7
9: In a pool with a Shrapnel mine in the middle, on the same hill
10: Behind the breakable door on the top of the island

                    Clanker's Cavern

1: On top of the entrance pipe
2: Fix Clanker's toothache, behind his left tooth
3: In the underwater tunnel, first on left as you see Clanker
4: From the Shock Jump pad with the life on it, jump right and climb the pipe,
it's in the wall
5: Talon Trot up Clanker's tail, it's below the Jiggy

                    Bubblegloop Swamp

1: Behind the yellow Jinjo's swamp platform near the start
2: On the way to the first switch Jiggy
3: High above the huts you stomp on, between two platforms
4: Behind Tiptup inside Tanktup (the big turtle)
5: Up the pole near the big egg
6: Behind Mumbo's hut
7: Behind Mumbo
8: In the swamp under the huts you stomp on
9: Next to 8
10: Inside the big crocodile, by the entrance

                    Freezeezy Peak

1: Behind the table in Boggy's igloo
2: Behind the Christmas tree
3: In a corner of the stack of presents opposite the tree
4: Under one of the Sir Slush snowmen
5: Under another Sir Slush
6: Ride the sledge down the big snowman's scarf
7: Outside the big snowman's left leg
8: Outside the big snowman's right leg
9: Above the flight pad on the house's chimney
10: In the freezing water, under the big snowman's shadow

                    Gobi's Valley

1: In the Sun pyramid with the pairs puzzle, at the back
2: Above Jinxy's nose
3: In a corner of the quicksand behind Jinxy
4: Inside Jinxy at the back
5: In Rubee's pyramid at the back
6: Outside the exit door of the Star pyramid
7: Inside the Star Pyramid BEFORE YOU GET THE JIGGY
8: After draining the water, dive in outside, it's at the bottom
9: Above the central pyramid you raise
10: In a jar at the end of the maze in the central pyramid

                    Mad Monster Mansion

1: In the fireplace in Napper's room
*2: In a barrel in the cellar
3: Behind a grave near the chapel
4: In the clock on the roof of the chapel
5: At the back of the hedge maze
6: By the ramp you use as a pumpkin to get on the house roof
7: In the sink in the bathroom
8: In the yellow Jinjo's bedroom, behind the box with the four notes
9: In the pool below the blue Jinjo, by a Whipcrack
10: In an alcove near the pool
11: On the roof of Tumblar's shed
12: In an alcove near Tumblar's shed
13: In the chapel on the organ's stool
14: High on the rafters in the chapel
15: At the bottom inside the well
*16: As a pumpkin, inside the sewer beneath Loggo the toilet

*These have the same ID. See S4: Rumours for how to collect both.

                    Rusty Bucket Bay

1: Above the Toll 2 bridge - fire 4 more eggs
2: On a barrel in the toxic slime
3: Across the Toll 4 bridge, in the left crate on a shelf
4: Across the Toll 4 bridge, high in the middle crate
5: Behind the Witch Switch platform
6: In a small boat near the Rare flag
7: Down the central periscope in a corner
8: On a bed in the central window
9: On top of the first chimney
10: Under a table in the navigation room (break a window)
11: At the far end of the ship (not the end with the Rare flag)
12: In an oven in the kitchen, down a periscope
13: In the engine room, on the left as you enter the main room
14: In the engine room, at the far left - STOP THE ENGINE FIRST
15: In the engine room, at the far right - STOP THE ENGINE FIRST

                    Click Clock Wood

          Spring

1: In a Snarebear right by the entrance
2: In a Snarebear opposite where you plant the flower
*3: In the bramble field opposite Mumbo's hut, slightly left of centre
4: Start climbing the tree, it's on a branch near a Snarebear
5: At the far end of the Zubbas' hive
6: At the back of the incomplete tree house
7: In Nabnut's house, on top of the cupboard
*8: Just before you get to Eyrie's nest

*These have the same ID. As before, one may disappear under certain
circumstances. See S4: Rumours.

          Summer

9: Behind Gnawty's boulder
10: In the back corner behind the big flower, near Mumbo's hut
11: In Mumbo's hut, on the upper shelf
12: In a Snarebear opposite where you start climbing the tree
13: Start climbing the tree, jump across the leaves, it's above the Jiggy
14: On the same branch as 4
15: On the platforms leading to Eyrie's nest

          Autumn

16: In a Snarebear right by the entrance
17: Start climbing the tree, jump across the leaves
18: On a leaf off the same branch as 4 and 14
19: On a leaf near the tree house
20: In a Snarebear outside the top tree entrance

          Winter

21: Behind the platform in the middle of the frozen river
22: At the centre of the big flower's remains
23: Under a Sir Slush near Mumbo's hut
24: In the remains of the Zubbas' hive
25: From Nabnut's house, take the right wooden path downhill and turn left

Whew! That's a total of 116 Mumbo Tokens in the game. You need 75 of them, so
you should have 41 Uggum Juggums left at the end. If you have got 41 tokens
left, as well as all the other items, you can now say that you have completed
the game 100%!

                         SECTION 4: RUMOURS (UPDATED)
                         ============================

It turns out there was some truth to this rumour. There are two Mumbo Tokens in
Mad Monster Mansion with the same ID, meaning normally you can only collect one
as the other disappears. These are tokens 2 and 16 in this guide.

However, the game saves the state of rooms you have entered until you die or
leave the level; this can be used to obtain both of them! The linked tokens are
in the barrel in the cellar, and in the sewer under Loggo the toilet. As long
as you enter the cellar or the sewer without collecting its token, the state of
the room will be saved, stopping the token from disappearing straight away.
Simply enter one of the rooms but collect the other room's token first, then go
back for the first room's token straight away to get both!

Here's a quick step-by-step method:

1. Smash the trapdoor leading to the cellar and enter then leave. Optionally
   smash the barrel lid covering the Mumbo Token (this can be done later).
2. Transform into a pumpkin and get to Loggo, and go down into the sewers.
3. Collect the Mumbo Token in here, then optionally change back into Banjo and
   Kazooie (especially if you still need to smash the barrel lid).
4. Go back to the cellar and collect the Token in there.

There is another pair of linked tokens in Click Clock Wood, in Spring. These
tokens are in the same room, so as long as you don't die or leave the level
after collecting one, it's much easier to get both. But if you do get one then
die or exit the level, the other one will disappear. They are Tokens 3 and 8:
the one in the bramble field opposite Mumbo's hut and the one near the top of
the tree, just before Eyrie's nest.

For posterity's sake, I am leaving the following paragraph intact although it
is no longer the case.

"Apparently, there is a rumour going round that there is a 116th Mumbo Token.
There most certainly is not. Anyone who tells you that there is is incorrect.
The source of this misinformation appears to be a French website which states
that there is an Uggum Juggum in the toilet in Mad Monster Mansion. If you
check, you will find that there is no Mumbo Token, either in the toilet bowl,
or down the toilet, where you can go as a pumpkin. There is, however, one in
the sink in the bathroom - but this one was listed on the French website as
well! So, if anyone tries to tell you that there are 116, you can tell them
that the 116th Uggum Juggum is in a French toilet!"

                         SECTION 5: AND FINALLY... (BONUS CODE!)
                         =======================================

And finally... here's a bonus code for those of you who have read my FAQ! Once
you've activated all three Cheato codes, here is a code to replenish all eggs
and feathers at once. It's quicker than the variations I've seen. If you find a
shorter one, please let me know! The only rule is that, for each code, the
constituent letters must be in the right order, but if a letter fits in the
right place in all three codes together, that saves some space! For example,
the second E is in blueEggs, redfEathers and goldfEathers!

You could change the order slightly, but this worked well in terms of where the
letters are on the board, minimising travelling time.

Here's the code: BGOLRUEDFEGGATHERS

My mate made up the name "Uggum Juggums" for the Mumbo Tokens, and he calls the
Skull the "Uggum Juggum Hut". Quite fitting, I think! I realise it's actually
Eekum Bokum but we hadn't heard the sound for a while when he made the name up,
and it stuck! I have tried to use the names interchangeably in this FAQ.

Thank you for reading this, my first In-Depth FAQ, and I hope to see you again
soon! Feel free to email me if you want, but bear in mind I may not have time
to answer everyone.

If you would like this FAQ on your website, please email me to ask permission,
and I will send you the current version - for example, this version has much
more information than the previous version! You don't want an out-of-date FAQ
on your website now, do you!

Matt Davis (avengah)
avengah6 <AT> gmail <DOT> com

                         SECTION 6: COPYRIGHT (THE BORING BIT)
                         =====================================

This document is Copyright (C) Matt Davis, 2008-2022. Any unauthorised
reproduction is not permitted, and will be met by legal action.
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