Banjo-Kazooie Wiki
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'''Hazards''' are natural or artifical objects and features that are not enemies, yet just as dangerous to [[Banjo]] and [[Kazooie]].
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'''Hazards''' are natural or artificial objects and features that are not enemies, yet just as dangerous to [[Banjo]] and [[Kazooie]].
   
 
==Damaging Terrain==
 
==Damaging Terrain==
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] is being used. Most hazards cause damage every four or five seconds; in this time Banjo can get out of the substance without being hurt more than once. Banjo usually cannot move very fast in hazardous terrain.
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Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] or [[Sack Pack]] is used. Most hazards cause damage every four or five seconds, thus giving Banjo or Mumbo time to get out before being hurt more than once. Banjo usually cannot move very fast in hazardous terrain, but it is possible to jump and [[Feathery Flap]] out of harm's way.
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In most cases, when taking damage from these hazards for the very first time, a character's dialogue will appear on-screen to briefly explain the hazard.
 
===[[Piranha Water]]===
 
===[[Piranha Water]]===
 
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
 
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
 
The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea.
 
The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea.
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===Freezing Water===
 
===Freezing Water===
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[[File:Ice_Hazard_Speaking.gif|thumb|left|Freezing Water speaking]]
[[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. The water is just deep enough to force Banjo to paddle, so at least he doesn't take any fall damage from it. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep.
 
  +
[[File:Ice_Hazard_Blinking.gif|thumb|left|Freezing Water blinking]]
 
[[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. Some water is just deep enough to allow Banjo to paddle, which helps break a fall but obviates the use of the
  +
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Wonderwing. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep. The water seems to be home to some [[Snowy]]s.
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===Superheated Sand===
 
===Superheated Sand===
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[[File:3163D5B3-2F1A-4D4B-9D72-FB23BC97D5D5.jpeg|thumb|The only instance in which a sand eel is seen.]]
Some (well, half) of the sand in [[Gobi's Valley]] is superheated by the desert sun, burning anyone who falls into it. A certain portion of the sand can be destroyed once its surfaced is filled in with water.
 
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The liquefied sand in [[Gobi's Valley]] is superheated by the desert sun, burning anyone who falls into it. The sand at the bottom of the moat surrounding [[King Sandybutt]]'s tomb can be rendered harmless by emptying the water from the nearby ziggurat into it. The sand eels, creatures that look like worms, are the one living thing that can survive in it.
 
===Superheated Toxic Waste/Water===
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The toxic waste pools in the basement of [[Grunty Industries]], the pools of water on the Lava Side of Hailfire Peaks, and the water in the moat around [[Cauldron Keep]] will damage Banjo or Mumbo and fling them out onto a nearby surface. (One pool of water can be cooled by pushing [[George Ice Cube]] into it, rendering it harmless.)
 
===Toxic Wellwater===
 
===Toxic Wellwater===
The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it. What exactly is never explained. Banjo can safely dive in as a [[pumpkin]].
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The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it; what exactly is never explained. Banjo can safely enter as a [[pumpkin]], however.
  +
*It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches.
===[[Bramble Field|Thorns/Brambles]]===
 
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In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in [[Click Clock Wood]] is covered in [[Bramble Field|brambles]]. The brambles die during winter and have no effect on [[bee]]s.
 
 
===[[Bramble Field|Thorns/Brambles]]/Teeth===
 
In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in [[Click Clock Wood]] is covered in [[Bramble Field|brambles]]. The brambles die during winter and have no effect on [[bee]]s. All seem to be grown by Grunty.
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The path leading from the Inferno plaza to the [[Cave of Horrors]] is beset by serrated teeth, as is the gate leading to the [[The Inferno|Inferno]] itself. Banjo and/or Kazooie will take damage each time they come in contact with the teeth.
  +
 
===Quicksand/Toxic Water===
 
===Quicksand/Toxic Water===
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand. The quicksand itself is not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. The Wonderwing has no effect in avoiding these terrains.
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Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand or swampland. The quicksand and swampland themselves are not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. While the Wonderwing won't stop you from getting flung out, it does absorb the damage given.
===Lava ([[Banjo-Tooie]] & [[Banjo-Kazooie]])===
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===Lava ([[Banjo-Tooie]])===
The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. The room where [[Gobi's Valley|Gobi's Desert]] is Unlocked, Lava ( Where possibly [[Hailfire Peaks]] Entrance/Puzzle Would Be) is under the rocks, and falling in is instant death
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The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched.
   
 
==Breath Hazards==
 
==Breath Hazards==
Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid can be dangerous.
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Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid or toxic gas can be dangerous.
 
===Water===
 
===Water===
While water by itself is no hazard, staying underwater too long definately is, and such is unavoidable in [[Clanker's Cavern]].
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While water by itself is no hazard, staying underwater too long definitely is. In Banjo-Kazooie, Banjo and Kazooie will lose a life if all six units of oxygen are depleted, whereas in Banjo-Tooie Banjo and/or Kazooie's honey bar will be rapidly depleted once all units of oxygen are depleted.
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  +
Oxygen units are lost every eight seconds Banjo and/or Kazooie remain underwater or in toxic gas, or more rapidly under certain circumstances.
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In [[Clanker's Cavern]], many tasks have to be done underwater. However, [[Gloop]] can be found swimming around the anvil holding Clanker, emitting bubbles that restore two units of oxygen.
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In Banjo-Tooie, freeing [[Roysten]] from the boulder and returning him to the Spiral Mountain moat will double Banjo and Kazooie's oxygen supply. In [[Jolly Roger's Lagoon]], using Mumbo's Sunlight spell will oxygenate the water, negating the need to return to the surface for air.
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===Oily Water/[[Click Clock Wood Pond|Icy Water]]===
 
===Oily Water/[[Click Clock Wood Pond|Icy Water]]===
[[Rusty Bucket Bay]]'s resevoir is full of oil pollution. Simply swimming in this "water" reqiures holding one's breath, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.
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[[Rusty Bucket Bay]]'s reservoir is full of oil pollution. Simply swimming on the surface of the berth water uses up air, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.
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===Toxic Waste===
 
===Toxic Waste===
 
[[Image:Rusty Bucket Bay2.png|thumb|KEEP OUT OR DIE!]]
 
[[Image:Rusty Bucket Bay2.png|thumb|KEEP OUT OR DIE!]]
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter AND health bar.
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A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter ''and'' health bar.
 
===Toxic Gas===
 
===Toxic Gas===
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, a certain gas in Grunty Industries is so dangerous that air is lost two or three times a second.
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While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, the gas in the Quality Control Room and [[Clinker's Cavern|sewers]] (if the Clinkers are not all removed) in Grunty Industries is so dangerous that air is lost two or three times a second.
   
 
==Crushing Hazards==
 
==Crushing Hazards==
 
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers.
 
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers.
 
===Crushing Shed===
 
===Crushing Shed===
Found in Glitter Gulch Mine, these relatively weak crushers only do 1 honeycomb of damage. They must be shut down so the Jiggy Boulder can be mulched up.
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Found in Glitter Gulch Mine, these relatively weak crushers only deal one unit of damage. They must be shut down so the Jiggy Boulder can be mulched up.
 
===[[Stomponadon]]===
 
===[[Stomponadon]]===
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Kazooie can outrun his Crushiness' foot, but Banjo has to [[Snooze Pack|recover health]] constantly to make it through.
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The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Being stomped with at least two units of health reduces your health to one unit, whilst being stomped with one unit of health results in death. Kazooie can move from footprint to footprint without being crushed, but Banjo has to [[Snooze Pack|recover health]] each time he reaches a footprint. Banjo and Kazooie together can use the Wonderwing.
 
===Trash Compactor and Wall Crushers===
 
===Trash Compactor and Wall Crushers===
 
While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass.
 
While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass.
   
 
==Other==
 
==Other==
===Heights===
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===<span style="font-size:17px;">Heights</span>===
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Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitly to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into water deep enough to swim in does no damage.
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Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage.
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Just to note, the longest fall in [[Banjo-Kazooie]] takes place in the [[Engine Room]] (which has no floor, see below), while the biggest plummet in [[Banjo-Tooie]] is the Elevator Shaft in [[Grunty Industries]]. Sometimes if you fall real high in Banjo-Kazooie, it can cause an instant-kill.
   
Just to note, the longest fall in [[Banjo-Kazooie]] takes place in the [[Engine Room]] (which has no floor, see below), while the biggest plummet in [[Banjo-Tooie]] is the Elevator Shaft in [[Grunty Industries]].
 
 
===Fire===
 
===Fire===
While burning stuff can certainly be useful, it's generally a bad idea to touch the flames.
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While burning stuff can certainly be useful, it's generally a bad idea to touch the flames. [[Ice Egg]]s can put out some fires.
 
===[[Beak Bomb]] misuse===
 
===[[Beak Bomb]] misuse===
Flying like a missle can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem. Especially if the momentum of a ground impact leads to sliding off a cliff.
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Flying like a missile can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem — especially if the momentum of a ground impact leads to sliding off a cliff.
 
===Splash damage===
 
===Splash damage===
 
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range. ([[Proximity Eggs]] also have this property.)
 
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range. ([[Proximity Eggs]] also have this property.)
===Toxic Gloop/Boiling Water===
 
Vats of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while pools of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
 
 
===Boiling Waterfall===
 
===Boiling Waterfall===
A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through although if Banjo has the Honeyking cheat he can barely make it through.
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A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat.
 
===Electric Gates===
 
===Electric Gates===
Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
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Cauldron Keep and the [[Saucer of Peril Ride|Area 51]] section of Witchyworld are protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
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===Stoves===
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The stoves at [[The Galley]] are very hot. Any sort of contact will give Banjo a third degree burn.
   
 
==Instant KOs==
 
==Instant KOs==
===King Sandybutt's Tomb===
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<span style="font-size:17px;">King Sandybutt's Tomb</span>
 
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them.
 
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them.
 
===Bottomless falls===
 
===Bottomless falls===
[[Rusty Bucket Bay]], the [[Top of the Tower]], the [[Isle O' Hags]], [[Terrydactyland]], [[Hailfire Peaks]] and [[Cloud Cuckooland]] all have edges without ground below them. Falling off a cliff in such a case leaves it all to gravity. (Note: In Banjo-Kazooie, all bottomless falls incorporate the "fell into lava" sound effect.)
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[[Rusty Bucket Bay]], the [[Top of the Tower]], the [[Isle O' Hags]], [[Glitter Gulch Mine]], [[Witchyworld]], [[Terrydactyland]], [[Hailfire Peaks]], [[Cloud Cuckooland]] and [[Cauldron Keep]] all have edges without ground below them. Falling off a cliff in such a case leaves it all to gravity. A similar case is in two locations in [[Grunty's Lair]] (the Gobi's Valley puzzle room with the entrance to [[Mad Monster Mansion]], and [[Grunty's Furnace Fun]]), where falling off (or getting knocked off) the pathway results in a lava bath. (Note: In Banjo-Kazooie, all bottomless falls incorporate the "fell into lava" sound effect.)
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[[Category:Obstacles]]
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[[Category:Banjo-Kazooie series]]
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[[Category:Banjo-Kazooie Wiki]]

Revision as of 03:04, 6 May 2019

Hazards are natural or artificial objects and features that are not enemies, yet just as dangerous to Banjo and Kazooie.

Damaging Terrain

Damaging terrain can take various forms, but all are hazardous to step into unless the Wading Boots are worn or the Wonderwing or Sack Pack is used. Most hazards cause damage every four or five seconds, thus giving Banjo or Mumbo time to get out before being hurt more than once. Banjo usually cannot move very fast in hazardous terrain, but it is possible to jump and Feathery Flap out of harm's way.

In most cases, when taking damage from these hazards for the very first time, a character's dialogue will appear on-screen to briefly explain the hazard.

Piranha Water

Swamp

This be piranha water, keep your smelly feet out!

The swampwaters in and around Bubblegloop Swamp are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for crocodiles), so avoiding it is a good idea.

Freezing Water

Ice Hazard Speaking

Freezing Water speaking

Ice Hazard Blinking

Freezing Water blinking

Freezeezy Peak's pools of water are far too cold to safely swim in without a thick layer of blubber. Some water is just deep enough to allow Banjo to paddle, which helps break a fall but obviates the use of the

Wonderwing. The water on Hailfire Peaks' Icy Side is just as cold but not as deep. The water seems to be home to some Snowys.

Superheated Sand

3163D5B3-2F1A-4D4B-9D72-FB23BC97D5D5

The only instance in which a sand eel is seen.

The liquefied sand in Gobi's Valley is superheated by the desert sun, burning anyone who falls into it. The sand at the bottom of the moat surrounding King Sandybutt's tomb can be rendered harmless by emptying the water from the nearby ziggurat into it. The sand eels, creatures that look like worms, are the one living thing that can survive in it.

Superheated Toxic Waste/Water

The toxic waste pools in the basement of Grunty Industries, the pools of water on the Lava Side of Hailfire Peaks, and the water in the moat around Cauldron Keep will damage Banjo or Mumbo and fling them out onto a nearby surface. (One pool of water can be cooled by pushing George Ice Cube into it, rendering it harmless.)

Toxic Wellwater

The wellwater of Mad Monster Mansion has some sort of poisonous quality about it; what exactly is never explained. Banjo can safely enter as a pumpkin, however.

  • It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches.

Thorns/Brambles/Teeth

In Mad Monster Mansion and Click Clock Wood are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of Mumbo's Skull in Click Clock Wood is covered in brambles. The brambles die during winter and have no effect on bees. All seem to be grown by Grunty.

The path leading from the Inferno plaza to the Cave of Horrors is beset by serrated teeth, as is the gate leading to the Inferno itself. Banjo and/or Kazooie will take damage each time they come in contact with the teeth.

Quicksand/Toxic Water

Large areas of Mayahem Temple and Terrydactyland are flooded with quicksand or swampland. The quicksand and swampland themselves are not dangerous, but the Dragundas living within are. Dragundas also appear in the poisoned water around Grunty Industries. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. While the Wonderwing won't stop you from getting flung out, it does absorb the damage given.

Lava (Banjo-Tooie)

The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched.

Breath Hazards

Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid or toxic gas can be dangerous.

Water

While water by itself is no hazard, staying underwater too long definitely is. In Banjo-Kazooie, Banjo and Kazooie will lose a life if all six units of oxygen are depleted, whereas in Banjo-Tooie Banjo and/or Kazooie's honey bar will be rapidly depleted once all units of oxygen are depleted.

Oxygen units are lost every eight seconds Banjo and/or Kazooie remain underwater or in toxic gas, or more rapidly under certain circumstances.

In Clanker's Cavern, many tasks have to be done underwater. However, Gloop can be found swimming around the anvil holding Clanker, emitting bubbles that restore two units of oxygen.

In Banjo-Tooie, freeing Roysten from the boulder and returning him to the Spiral Mountain moat will double Banjo and Kazooie's oxygen supply. In Jolly Roger's Lagoon, using Mumbo's Sunlight spell will oxygenate the water, negating the need to return to the surface for air.

Oily Water/Icy Water

Rusty Bucket Bay's reservoir is full of oil pollution. Simply swimming on the surface of the berth water uses up air, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.

Toxic Waste

Rusty Bucket Bay2

KEEP OUT OR DIE!

A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter and health bar.

Toxic Gas

While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in Glitter Gulch Mine, Grunty Industries, Hailfire Peaks, Cloud Cuckooland, and the Hag 1 battle. While most toxic gases cause normal air loss, the gas in the Quality Control Room and sewers (if the Clinkers are not all removed) in Grunty Industries is so dangerous that air is lost two or three times a second.

Crushing Hazards

If the bear or bird get violently forced between two solid objects, their health plummets to one or two honeycombs. A second hit finishes the job. The Wonderwing can protect against most crushers.

Crushing Shed

Found in Glitter Gulch Mine, these relatively weak crushers only deal one unit of damage. They must be shut down so the Jiggy Boulder can be mulched up.

Stomponadon

The Triassic Steamroller, Stomponadon is found in the Stomping Plains of Terrydactyland. Being stomped with at least two units of health reduces your health to one unit, whilst being stomped with one unit of health results in death. Kazooie can move from footprint to footprint without being crushed, but Banjo has to recover health each time he reaches a footprint. Banjo and Kazooie together can use the Wonderwing.

Trash Compactor and Wall Crushers

While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless Mumbo gives them an EMP, allowing Banjo and Kazooie to pass.

Other

Heights

Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the Feathery Flap can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage.

Just to note, the longest fall in Banjo-Kazooie takes place in the Engine Room (which has no floor, see below), while the biggest plummet in Banjo-Tooie is the Elevator Shaft in Grunty Industries. Sometimes if you fall real high in Banjo-Kazooie, it can cause an instant-kill.

Fire

While burning stuff can certainly be useful, it's generally a bad idea to touch the flames. Ice Eggs can put out some fires.

Beak Bomb misuse

Flying like a missile can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem — especially if the momentum of a ground impact leads to sliding off a cliff.

Splash damage

Grenade Eggs and Clockwork Kazooie Eggs are very useful, but their detonation can harm the shooter if used at too close a range. (Proximity Eggs also have this property.)

Boiling Waterfall

A certain Jinjo in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat.

Electric Gates

Cauldron Keep and the Area 51 section of Witchyworld are protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.

Stoves

The stoves at The Galley are very hot. Any sort of contact will give Banjo a third degree burn.

Instant KOs

King Sandybutt's Tomb If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them.

Bottomless falls

Rusty Bucket Bay, the Top of the Tower, the Isle O' Hags, Glitter Gulch Mine, Witchyworld, Terrydactyland, Hailfire Peaks, Cloud Cuckooland and Cauldron Keep all have edges without ground below them. Falling off a cliff in such a case leaves it all to gravity. A similar case is in two locations in Grunty's Lair (the Gobi's Valley puzzle room with the entrance to Mad Monster Mansion, and Grunty's Furnace Fun), where falling off (or getting knocked off) the pathway results in a lava bath. (Note: In Banjo-Kazooie, all bottomless falls incorporate the "fell into lava" sound effect.)