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{{Infobox item
 
{{Infobox item
 
|image = Honeycomb1.png
 
|image = Honeycomb1.png
|size = 64px
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|size = 64px
|aka = Life, honey, honey piece, yellow honeycomb energy
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|aka = Life, honey, honeycomb piece, honey energy
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>[[Banjo-Kazooie: Nuts & Bolts]]<br>[[Banjo-Kazooie (Xbox Live Arcade)]]<br>[[Banjo-Tooie (Xbox Live Arcade)]]
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|game = ''[[Banjo-Kazooie]]'' ''[[Banjo-Kazooie (Xbox Live Arcade)|(XBLA)]]''<br>''[[Banjo-Tooie]]'' ''[[Banjo-Tooie (Xbox Live Arcade)|(XBLA)]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]''
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|use = Replenish [[Banjo]] and [[Kazooie]]'s health energy bar
|use = Life
 
|max = 5 (16) (BK)<br>5 (10) (BT)<br>5 (8) (BK:GR)
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|max = 5 (16) (BK)<br>5 (10) (BT)<br>5 (8) (BK:GR)
|icon = Honeycomb icon.png
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|icon = Honeycomb icon.png
 
}}
 
}}
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{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}
'''Honeycombs''' are used in the [[Banjo-Kazooie series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time) and [[Beehive]]s.
 
   
Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase Honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'', causes Banjo and Kazooie's energy bar to double in size. Different [[List of Transformations and Spells|transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as do Banjo and Kazooie when split up.
 
   
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Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'' at the end in [[Lord of Games]]' challenge in [[Spiral Mountain]] as fetch items.
 
 
A '''Honeycomb''' is a unit of health used in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), [[Beehive]]s, or just in random areas.
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Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb limit, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[List of Transformations and Spells|transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as do Banjo and Kazooie when they [[split-up]]. [[Mumbo Jumbo]] also has a honeycomb health bar in ''Tooie''.
  +
 
Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'', but not as collectible health items; they're instead used as fetch items during [[L.O.G.|L.O.G.'s]] challenge in [[Spiral Mountain]].
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Honeycombs also have a different purpose in ''[[Banjo-Pilot]]''. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.
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==See also==
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*[[Double Honeycomb]]
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*[[Random Stop Honeycomb]]
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*[[Skill Stop Honeycomb]]
   
 
==Gallery==
 
==Gallery==
 
===Screenshots===
 
===Screenshots===
 
<gallery widths="110">
 
<gallery widths="110">
Honey.JPG|A Honeycomb in [[Mumbo's Mountain]].</gallery>
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Honey.JPG|A honeycomb in [[Mumbo's Mountain]].
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HoneycombNB.jpg|Three honeycombs in The Six of the Best.
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</gallery>
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===Artwork===
 
===Artwork===
<gallery widths="110">
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<gallery captionalign="left">
Image:Honeycomb.jpg|A Honeycomb normal appearance.
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File:Honeycomb.jpg|A standard honeycomb.
Image:GreenJinjo.png|A [[Jinjo]] with a lot of Honeycombs.</gallery>
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File:GreenJinjo.png|A green [[Jinjo]] with a lot of honeycombs.
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File:05B7EA4_screen_955PM.png|The ''[[Banjo-Tooie]]'' version of Honeycomb model.
{{Clear}}
 
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</gallery>
[[de:Honigwaben]]
 
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== Trivia[[de:Honigwaben]] ==
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* [[Banjo]] collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
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* ''Banjo-Kazooie'' contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in ''Banjo-Tooie''.
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{{foreignname|Jap = はちみつエネルギー|JapR = Hachimitsu Enerugī|JapM = Honey energy}}
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[[Category:Trivia]]
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[[Category:Items]]
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[[Category:Items from Banjo-Kazooie]]
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[[Category:Items from Grunty's Revenge]]

Revision as of 21:31, 8 January 2020

“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie



A Honeycomb is a unit of health used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), Beehives, or just in random areas.

Banjo and Kazooie's maximum honeycomb capacity can increase. Extra Honeycomb Pieces can be collected to increase the duo's honeycomb limit, and the final puzzle in Banjo-Kazooie allows Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as do Banjo and Kazooie when they split-up. Mumbo Jumbo also has a honeycomb health bar in Tooie.

Honeycombs appear in Banjo-Kazooie: Nuts & Bolts, but not as collectible health items; they're instead used as fetch items during L.O.G.'s challenge in Spiral Mountain.

Honeycombs also have a different purpose in Banjo-Pilot. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.

See also

Gallery

Screenshots

Artwork

Trivia

  • Banjo collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
  • Banjo-Kazooie contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in Banjo-Tooie.


Language Name Meaning
Japanese はちみつエネルギー
Hachimitsu Enerugī
Honey energy