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|aka = Life, honey, honey piece, yellow honeycomb energy |
|aka = Life, honey, honey piece, yellow honeycomb energy |
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− | |game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br> [[Banjo-Kazooie: Nuts & Bolts]]chowders adventures-2 |
+ | |game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br> [[Banjo-Kazooie: Nuts & Bolts]] chowders adventures-2 |
|use = Life |
|use = Life |
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|max = 5 (16) (BK)<br>5 (10) (BT)<br>5 (8) (BK:GR) cda-2 (20) |
|max = 5 (16) (BK)<br>5 (10) (BT)<br>5 (8) (BK:GR) cda-2 (20) |
Revision as of 19:13, 14 December 2009
Honeycombs are used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time) and Beehives.
Honeycomb capacity can change. Extra Honeycomb Pieces can be collected to increase Honeycomb capacity, and the final puzzle in Banjo-Kazooie causes Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as do Banjo and Kazooie when split up.
Honeycombs appear in Banjo-Kazooie: Nuts & Bolts at the end in Lord of Games' challenge in Spiral Mountain as fetch items.