Banjo-Kazooie Wiki
(Removing the "captured by BottlesGlasses" part.)
Tag: sourceedit
(Tidied up some parts of the page and added a bit extra here and there. I hope it's okay that I was a slightly playfully irreverent in how I rephrased the first trivia point! If the BK games themselves can do it so can their dedicated wiki, by gum!)
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|icon = Honeycomb icon.png
 
|icon = Honeycomb icon.png
 
}}{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}
}}
 
{{quote|Mmmm... I'm sticky tasty honey energy!|A Honeycomb|[[Banjo-Kazooie]]}}
 
   
   
 
A '''Honeycomb''' is a unit of health used in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), [[Beehive]]s, or just in random areas.
 
A '''Honeycomb''' is a unit of health used in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes [[Banjo]] and/or [[Kazooie]] to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), [[Beehive]]s, or just in random areas.
   
Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb capacity, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[List of Transformations and Spells|transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as do Banjo and Kazooie when they [[split-up]].
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Banjo and Kazooie's maximum honeycomb capacity can increase. [[Extra Honeycomb Piece]]s can be collected to increase the duo's honeycomb limit, and the final puzzle in ''[[Banjo-Kazooie]]'' allows Banjo and Kazooie's energy bar to double in size. Different [[List of Transformations and Spells|transformations]] in ''[[Banjo-Tooie]]'' also have differently-sized energy bars, as do Banjo and Kazooie when they [[split-up]]. [[Mumbo Jumbo]] also has a honeycomb health bar in ''Tooie''.
   
Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'' at the end in [[L.O.G.|L.O.G.'s]] challenge in [[Spiral Mountain]] as fetch items.
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Honeycombs appear in ''[[Banjo-Kazooie: Nuts & Bolts]]'', but not as collectible health items; they're instead used as fetch items during [[L.O.G.|L.O.G.'s]] challenge in [[Spiral Mountain]].
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Honeycombs also have a different purpose in ''[[Banjo-Pilot]]''. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.
   
 
==See also==
 
==See also==
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== Trivia[[de:Honigwaben]] ==
 
== Trivia[[de:Honigwaben]] ==
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* [[Banjo]] collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
* The fact of the energy be a Honeycomb is because [[Banjo]] is a honey bear, and bears like honey.
 
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* ''Banjo-Kazooie'' contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in ''Banjo-Tooie''.
*Honeycombs are also the means of getting Items in ''[[Banjo-Pilot]]''. They must be driven through, and depending on the place of the player, they get an Item.
 
 
[[Category:Trivia]]
 
[[Category:Trivia]]
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 12:42, 10 July 2019

“Mmmm... I'm sticky tasty honey energy!”
A Honeycomb, Banjo-Kazooie



A Honeycomb is a unit of health used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), Beehives, or just in random areas.

Banjo and Kazooie's maximum honeycomb capacity can increase. Extra Honeycomb Pieces can be collected to increase the duo's honeycomb limit, and the final puzzle in Banjo-Kazooie allows Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as do Banjo and Kazooie when they split-up. Mumbo Jumbo also has a honeycomb health bar in Tooie.

Honeycombs appear in Banjo-Kazooie: Nuts & Bolts, but not as collectible health items; they're instead used as fetch items during L.O.G.'s challenge in Spiral Mountain.

Honeycombs also have a different purpose in Banjo-Pilot. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.

See also

Gallery

Screenshots

Artwork

Trivia

  • Banjo collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
  • Banjo-Kazooie contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in Banjo-Tooie.