Collectible item from the Banjo-Kazooie series.
|Also known as||Life|
Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Nuts & Bolts
|Used for||Replenish Banjo and Kazooie's health energy bar|
|Max||5 (16) (BK)|
5 (10) (BT)
5 (8) (BK:GR)
“Mmmm... I'm sticky tasty honey energy!”
—A Honeycomb, Banjo-Kazooie
A Honeycomb is a unit of health used in the Banjo-Kazooie series as the player's life bar. Usually, being hurt by an enemy or damaging terrain causes Banjo and/or Kazooie to lose a Honeycomb (more can be lost at once from certain enemies and fall damage). Honeycombs can be replenished by collecting some from fallen enemies (usually one at a time), Beehives, or just in random areas.
Banjo and Kazooie's maximum honeycomb capacity can increase. Extra Honeycomb Pieces can be collected to increase the duo's honeycomb limit, and the final puzzle in Banjo-Kazooie allows Banjo and Kazooie's energy bar to double in size. Different transformations in Banjo-Tooie also have differently-sized energy bars, as do Banjo and Kazooie when they split-up. Mumbo Jumbo also has a honeycomb health bar in Tooie.
Honeycombs also have a different purpose in Banjo-Pilot. Flying through a floating honeycomb grants the player a usable item, selected randomly from a pool of items that varies based on the player's position within the race ranking.
- Banjo collects honeycombs because he's a honey bear, who are commonly known to enjoy a smackeral of that good bee sauce.
- Banjo-Kazooie contains unused code for an item which functions nearly identically to the Skill Stop Honeycomb, which was later introduced in Banjo-Tooie.