Jump is one of the most commonly used moves in the Banjo-Kazooie series. There are two different kinds of jumps: a very short jump which has limited uses, and a long jump which most players utilize. The short jump is one of the only abilities that can be used at the start of Banjo-Kazooie without visiting the first of Bottles' molehills. In Nuts & Bolts, The short jump, and long jump, are one of the few moves that Banjo & Kazooie still remember.
The short jump can be used by tapping the button once, while the long jump can be used by pressing and holding the button.
Abilities from Banjo-Kazooie
Spiral Mountain: | Beak Barge · Claw Swipe · Climb · Dive · Feathery Flap · Flap Flip · Forward Roll · Jump · Rat-a-tat Rap |
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Other Worlds: | Beak Bomb · Beak Buster · Egg Firing · Flight · Shock Spring Jump · Stilt Stride · Talon Trot · Turbo Talon Trot · Wonderwing |
Abilities from Banjo-Tooie
Spiral Mountain (Pre-learned): | Beak Barge · Beak Bomb · Beak Buster · Climb · Dive · Egg Firing · Feathery Flap · Flap Flip · Flight · Forward Roll · Jump · Peck · Rat-a-tat Rap · Shock Spring Jump · Stilt Stride · Talon Trot · Turbo Talon Trot · Wonderwing |
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Isle o' Hags Worlds: | Airborne Egg Aiming · Beak Bayonet · Bill Drill · Breegull Bash · Breegull Blaster · Claw Clamber Boots · Clockwork Kazooie Eggs · Egg Aim · Fast Swimming · Fire Eggs · Grenade Eggs · Grip Grab · Ice Eggs · Split-up · Springy Step Shoes · Sub-Aqua Egg Aiming · Talon Torpedo |
Banjo-only: | Pack Jump · Pack Whack · Sack Pack · Shack Pack · Snooze Pack · Taxi Pack |
Kazooie-only: | Glide · Hatch · Leg Spring · Wing Whack |