In the Banjo-Kazooie series, there are magic users that can alter various things, including Banjo and Kazooie's form. This is a list of those spells and transformations. Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a walrus to befriend another walrus), to tackle obstacles otherwise unscalable as a bear and bird (such as a snowball growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as mechanical-personnel-only doors).


In Banjo-Kazooie, all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost Mumbo Tokens to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.

WorldTransformationUnique Abilities
Mumbo's MountainTermiteCan stick to steep surfaces that Kazooie cannot
Bubblegloop SwampCrocodileCan attack by biting, wade through the piranha infested waters, and play the Mr. Vile's mini-game.
Freezeezy PeakWalrusCan swim in frozen water, race Boggy for the first time, and allows you to enter Wozza's Cave
Mad Monster MansionPumpkinCan squeeze through tight spaces
Click Clock WoodBeeCan fly anywhere and land on plants Banjo can't step on


In Banjo-Tooie, transformations cannot exit their host world (with the exception of the Stony, which can enter Hailfire Peaks, and Dragon Kazooie, which can enter any world). Most of them can attack and have varying amounts of health, which, in most cases, is also affected by the amount of energy segments you gained from Honey B.

Also, each world in Banjo-Tooie has a certain spell that can be performed by using Mumbo Pads. Some spells can be used only once, while others can be used as many times as necessary.

WorldTransformationUnique AbilitiesSpellUsage
Isle O' HagsDragon KazooieCan enter any world, allows Fire Breath and infinite Fire EggsHealHeals the sick Styracasourus
Mayahem TempleStonyCan play kickball (both here and in Hailfire Peaks), can understand other StoniesSummonControls the Golden Goliath
Glitter Gulch MineDetonatorCan detonate TNT bundles, can deal damage by self-destructing CAUTION- Doing this deals also 1 unit of damage to self!(can't self-destruct if only 1 unit of health remains)LevitateLifts up heavy objects
WitchyworldVanCan pay for attractions, can open special doors, can kill enemies by running into themPowerPowers certain rides
Jolly Roger's LagoonSubmarineCan withstand extreme pressure, can fire torpedoesOxygenateMakes water breathable
TerrydactylandT-RexCan talk to other dinosaurs, can open certain doorways (Baby T-Rex)EnlargeMakes things bigger

Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)

Grunty IndustriesWashing MachineCan enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)EMPDisables equipment
Hailfire PeaksSnowballCan grow and recover health by rolling in snow, can kill enemies by rolling fast into themLife ForceRevives dead people
Cloud CuckoolandBeeCan fly, can shoot eyeball-piercing stingersRain DanceCauses plants to grow and rainbows to form

Banjo-Kazooie: Grunty's Revenge

Transformations in Banjo-Kazooie: Grunty's Revenge are in a similar vein as those from Banjo-Tooie since most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first.

WorldTransformationUnique Abilities
Cliff FarmMouseCan chew ropes and chains
Bad Magic BayouCandleCan illuminate the area, can light wicks and fuses
Spiller's HarborOctopusCan swim in harmful water
Freezing FurnaceTankCan crawl over acid and open tank doors