Banjo-Kazooie Wiki

Mumbo's Mountain is the first of nine worlds in Banjo-Kazooie. The entrance to this level is located just to the right of the entrance to Gruntilda's Lair. The puzzle is conveniently located right next to the world's entrance beyond a small fenced area and only requires one Jiggy to complete. This is the first world to introduce Mumbo Jumbo.


Mumbo's Mountain serves as a simple introduction level in the game, being fairly small compared to the others. The level features a simple grassland theme, with elements of a tribal village being included, tying it together with Mumbo Jumbo. As the name implies, this level seems to be the homeland of the character. A large hill separates the village from the lowlands area, which features a small pond and jungle trees.


Points of Interest[]

Moves Learned[]

Talon Trot[]

Hold the Z button and press the left C button to bring Kazooie out and allow her to carry Banjo, moving the analog stick to walk and the A button to jump. While in Talon Trot, Banjo and Kazooie can not only get around faster, but also move up hills that would initially cause Banjo to slide down.

Beak Buster[]

Press the A button to jump, and then the Z button to do a ground pound with Kazooie.

Egg Firing[]

Hold the Z button, then press the up C button to fire eggs out of Kazooie's beak or the down C button to fire eggs from behind.



  1. In a Shaman's Eye: The Jiggy is inside the left eye of Mumbo's SkullFlap Flip to reach it. 
  2. Crash the Party: Destroy the huts in the village with the Beak Buster. The last one destroyed contains a Jiggy.
  3. Run for the Ruins: In the middle of the Stonehenge-like ruins, near the molehill where Bottles teaches you the Talon Trot
  4. The Way of the Trot: On the steep hill between the Village and the Entrance area. Can be obtained using the Talon Trot, as the Termite or by jumping down from the top of the hill. 
  5. Orange Crush: At Conga's Tree, you must make Conga throw an orange at you while you are on top of one of the orange blocks on the ground. Make him hit all three blocks to obtain a Jiggy.
  6. Bear-ing Gifts: Climb up Conga's Tree and grab the orange. Walk over to Chimpy and give him the orange in exchange for a Jiggy. Chimpy will also raise the stump to access the ledges above. 
  7. Gorilla Warfare: Stand on the top tree platform so you are at equal height with Conga and fire Eggs at him when his guard is down. After 7 hits, he will drop a Jiggy.
  8. Termite Transformation: Transform into a Termite and enter Ticker's Tower. Inside, scale the ledges and webs to reach the top and a Jiggy will be outside at the very top of the tower. 
  9. Shooting from the Lip: Fire eggs into each mouth of the Juju Totem Pole until they all have disappeared and a Jiggy will appear. Be sure to collect the Extra Honeycomb before feeding the last segment!
  10. The Jinjos Five: Collect all 5 Jinjos.


  • Blue - On an island in the middle of the lake.
  • Green - In the 4th destroyed hut in the village.
  • Orange - On the Stonehenge-like ruins.
  • Purple - On a platform near the Entrance area.
  • Yellow - On the slope between the Ruins and Conga's Tree.

Extra Honeycombs[]

  • In a small alcove on the hill above the lake. Can be obtained as the Termite or by carefully jumping down from the top of the hill.
  • When one segment of the Juju Totem Pole is left, jump on top of it and Flap Flip to retrieve the Extra Honeycomb.

Witch Switch[]

  • Located on the edges near Conga's Tree. Banjo must have already raised the tree stump on which Chimpy is standing (see Jiggy #2). The Jiggy appears at the top of the world entrance in Gruntilda's Lair. Exit the world as the Termite and climb the mountain to get it.

Mumbo Tokens[]

Extra Lives[]

  • At the top of Ticker's Tower.
  • Inside the 5th destroyed hut in the village.

Video Guide[]



  • None




Mumbo's Mountain - The main theme used for the level.

Mumbo's Mountain (Aquatics) - Plays while Banjo is underwater in the level.

Conga's Tree - Plays while near Conga's tree.

Tribal Village - Plays while in the 'tribal village' area of the level, near Mumbo's Skull.

Inside Ticker's Tower - Plays while inside Ticker's Tower.


Banjo-Kazooie: Nuts & Bolts[]

Mumbo's Mountain Exhibit

The Kickball Pitch/ Mumbo's Mountain area

The Stonehenge ruins and the particular slope where it rests are recreated in Nuts & Bolts' third world, Banjoland as its own segment. It is larger here and sits amongst the Kickball Pitch, Golden Goliath and Targitzan on the top of the hill.

Banjoland Info[]

"Stonehenge. Brought here from Mumbo's Mountain, Banjo-Kazooie's first ever challenge level. L.O.G. has needed to enlarge it slightly and apply new textures to make it look a little less last-last-gen."


  • Originally, the music for this world was different, but Grant Kirkhope was asked to change it. The original song can be heard in Ticker's Tower.[1]
  • Of all of the worlds which feature a transformation in both Banjo-Kazooie and Banjo-Tooie, this is the only one where the transformation can be skipped and still be able to get 100%. Using a combination of very quick jumping and possibly the Beak Buster, both Ticker's Tower and the mountain above the world's entrance can be scaled without the Termite.
  • This is the only world that neither a Flight Pad nor Shock Jump Pad can be found. All other worlds have both or at least one of them.
  • A recreated version of Mumbo's Mountain was used as a beta level for testing the vehicle mechanics in Banjo-Kazooie: Nuts & Bolts.[2]
  • This is the only world, besides Spiral Mountain, where Red Feathers cannot be found and one of two worlds where Gold Feathers cannot be found.
    Banjo kazooie unused characters ed bryan

    Unused character designs intended for "what became Mumbo's Mountain. Probably!"

  • Ed Bryan shared this image of two unused character designs from Banjo-Kazooie - a tiger and a caveman - who were intended to be used in "what became Mumbo's Mountain. Probably!"[3] The tiger's face strongly resembles Officer Unogopaz and the Moggies from Banjo-Tooie's Mayahem Temple. Mayahem Temple appears to have been dreamt up during development of Banjo-Kazooie (Grant Kirkhope had composed a version of Mayahem Temple's theme very early on, for instance[4]) alongside other worlds like Glitter Gulch Mine which were also shelved until the sequel. With this in mind it seems likely that either Ed meant to say "Mayahem Temple", or Mayahem Temple emerged from early unused ideas for Mumbo's Mountain. Incidentally, Mayahem Temple also features cavemen, though they look quite different to the one shown here.

Names in Other Languages[]

Language Name Meaning
Japanese マンボまうんてん
Manbo Maunten
Mumbo Mountain
Spanish Montaña de Mumbo (BKNB) Mumbo's Mountain
French Montagne de Mumbo Mumbo's Mountain
German Mumbo's Mountain Mumbo's Mountain
Italian Montagna di Mumbo Mumbo's Mountain