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Banjo-Kazooie Wiki

“My oily water, in you plunge, you'll lose air while in that gunge!”
Gruntilda, Banjo-Kazooie


Rusty Bucket Bay is the eighth world in Banjo-Kazooie. It consists of a cargo steamboat called The Rusty Bucket, its dangerous internal workings, rooms on the ship itself, and the polluted water and harbor that surrounds it. The entrance to this world is located on the seventh floor of Gruntilda's Lair, through an underwater passage. However, the water level is too low on the duo's first visit and requires the water level switch in the graveyard section of Gruntilda's Lair to be activated first. Its picture is located high above the entrance through a small alcove. This can be reached either by activating the second water switch in the same room or by swimming into the next room and finding another tunnel with a breakable grate. Both lead to the same area and the picture is behind a breakable grate. The picture requires 12 Jiggies to complete. 

Design[]

"The cackling old crone has even got her own ship, though you'd be right to suspect that it's not the most cheerful vessel in the world. Everything on board seems to have a grudge against you, from the goblin crew right down to the very scenery including the funnels up on deck and the crates in the cargo hold! So be on your guard when exploring the ship and its surrounding harbour..." (Banjo-Kazooie Instruction Booklet, p. 30)[1]

The level takes place in an industrial harbor structure near the sea in oil-polluted waters, some areas are connected by paying a demarcated toll. Banjo and Kazooie begin the level near the boarding area among some boxes of the cargo steamboat Rusty Bucket, which is in the center of the level. To the east, towards the stern of the ship, a large water drain near the harbor doors, and on the opposite side of the harbor, a small suspended platform. To the west of the entrance, near the anchor, there is a warehouse near a fenced area where there is a boathouse, in front of the bow of the ship, and on the opposite side, a pool of green toxin in the corner. Finally, opposite the boarding area, three large shipping containers can be found between two cranes. The ship, being a large cargo steamboat, has two tall funnels, lifeboats, whistles, ventilators and it own crane, and from it compartments are accessible: the map room, the ancor hold, a crew quarters, a kitchen, the captain's quarters, a storage room, the large engine room below, and a cargo hold in the stern area.

Points of Interest[]

Maps[]

Collectibles[]

Jiggies[]

  1. On Top of Ol' Smokey: Follow the series of ladders and narrow pathways along the smokestacks to reach the Jiggy in one of the smokestacks. 
  2. Whistle Blower: Enter the code "312-111" by Beak Busting the corresponding whistle switches towards the bow of the boat. A Jiggy will pop out if entered correctly. Hitting the wrong switch will cost one honeycomb energy. 
  3. Captain My Captain: Break open a porthole toward the bow of the ship and jump into the hole to enter the Captain's Quarters. Once inside, break down the small closet door and flip-flap jump up to get the Jiggy. 
  4. On a Hot Tin Roof: Enter the warehouse to the left of the Exit Pad, either through the main entrance or by Beak Busting the clear window on top and scale the crates and planks inside to reach the Jiggy.
  5. Downshifting: Enter the stationary cowl vent (not the Grimlet) located at the back (stern) of the ship and Beak Bust the propeller switch inside. This will slow down the platforms and machinery in the Engine Room, allowing access to the platform with the Jiggy. To enter the Engine Room, look for a small door on the smokestack closest to the stern and Beak Barge it. Once inside, carefully navigate your way through the Engine Room's obstacles to reach the Jiggy. If at any point the duo loses a life, the fan switch must be activated again.
  6. Stop the Props: While inside the Engine Room, Beak Bust the two propeller switches on each side of the room to halt the ship's propellers. Once the second switch is activated, a timer will commence and the duo has 65 seconds to reach the Jiggy behind the propellers before they reactivate. It is possible to reset the timer by Beak Busting either switch again, in case the player wants to better time it with the rotating platforms. This is commonly cited by players as the hardest Jiggy to obtain in the entire game. This is due to the sheer difficulty of navigating the Engine Room and the oily water, all while under a strict time limit. The propellers must be stopped in order to claim this Jiggy; if the duo touches the propellers while they're moving, they instantly die.
  7. Behind Bars: Beak Barge the switch on one of the cranes to lift the cage off the deck of the ship, then climb the crane and board the ship to snag the Jiggy before time runs out. 
  8. Boss Boom Box: Beak Barge the switch on the opposite crane to Jiggy #4 and a TNT box will destroy the cover to the cargo hold below. Defeat Boss Boom Box inside and collect the Jiggy.
  9. Save the Dolphin: Rescue Snorkel from under the ship's anchor by following the chain up to a room inside the ship and Beak Busting the anchor switch. The Jiggy will appear in the same spot Snorkel was trapped. 
  10. The Jinjos Five: Collect all 5 Jinjos.

Jinjos[]

  • Blue - Inside the second teal storage container at the rim of the bay (enter it from above). He is behind a pile of boxes and is easiest found by ear.
  • Green - On a floating barrel in the toxic green pool.
  • Orange - in the corner of the level behind the ship. Fire eggs in the Egg Toll.
  • Pink - In a large alcove underwater, under the grate that the beehive sits upon just to the right of the exit pad.
  • Yellow - On a buoy with a yellow Jinjo flag on it in Snacker's pool.

Extra Honeycombs[]

  • In the boathouse which can be accessed by a hole in the wall in Snacker's fenced pool. Activate the Extra Honeycomb switch inside and use the Flight Pad to reach it.
  • In a small hexagonal window at the bottom of the tunnel which leads to the engine room.

Music Notes[]

On the Boat[]

  • The largest cluster of 12 notes is found in the engine room, but it is also the most dangerous. Hit the switch at the back of the ship to slow the spinning blades inside before entering.
  • Find a group of 8 notes in the space between the ship's two tall funnels.
  • A set of 6 notes is located on the stern (back) of the deck.
  • Access the galley by smashing a porthole on the side of the ship for 5 notes.
  • A line of 4 notes is found on the ramp leading up to the front funnel.
  • There is a small room near the propellers containing 4 notes.
  • Break a porthole on the side of the ship to enter this room for 4 notes.
  • Enter the ship from the anchor chain underwater to find this group of 4 notes.
  • Smash a porthole to get inside the captain's quarters for 3 notes.
  • You'll find these 4 notes on the ship's control bridge.
  • Look for a couple of 2 notes on the red boxes near the bridge.

On the dock and in the water[]

  • 5 notes are circling the enclosed pool with the shark.
  • A small pipe near the gangplank entrance contains 5 notes.
  • Break the high window of the warehouse by the dock and enter. 4 notes are inside on the upper level.
  • A group of 4 notes is found underwater beneath a grate near the level entrance.
  • Be quick to grab these 3 notes floating in the green toxic waste, as it drains your health.
  • The container farthest from the ship has 8 notes inside. Enter through the open hatch on top.
  • A container filled with TNT boxes holds another group of 4 notes.

Other locations[]

  • You'll find 6 notes on the crane that you must climb to reach a Jiggy.
  • Look for a group of 5 notes on the path leading up to the boat.

Witch Switch[]

  • On top of tower near the stern (or back) of The Rusty Bucket. It is reached by double-jumping from the tip of the nearby crane (although this is difficult and requires precise timing of the second jump). A Jiggy appears in the room prior to the entrance to this world. The water must be raised to reach it.

Mumbo Tokens[]

  • There is a Mumbo Token by the Green Jinjo in the toxic green pool.
  • Inside of the oven in the kitchen room (BUT BE WARNED, you will be burnt upon entering).
  • Fire 6 eggs instead of just 2 into the 2 egg toll. The bridge will extend far enough for a normal Flap-Flip to reach the floating Mumbo Token.
  • Two tokens in the Engine Room (stop the engines before you get them!).
  • In a boat to the side of the Rusty Bucket.
  • Inside the room with the four beds and the Seaman Grublin.
  • At the top of the smokestack that doesn't have a Jiggy, accessed using a Shock Jump Pad on the highest narrow pathway around the smokestacks.
  • In a room on the ship, accessible via hopping inside the vent (immediately in front of you upon using the gangplank to access the ship's deck).

Extra Lives[]

  • Destroy all of the Boom Boxes in one of the teal storage containers.
  • At the entrance-opposing side of the Engine Room is a window with the propeller slowing switch visible. In front of it is the 1-up and 4 eggs.
  • Inside the storage hut between the entrance pad and Snacker's pool, on the top shelf.

Stop 'n' Swop[]

  • Red Mystery Egg - After entering the code to unlock it, the Red Mystery Egg is found on the bed in the Captain's Cabin.

Banjo-Kazooie: Nuts and Bolts[]

In Banjo-Kazooie: Nuts and Bolts, a ship that bears some resemblance to the Rusty Bucket can be seen floating across the ocean beyond Showdown Town. It also appears in Banjoland as an exhibit. It has a hole in its hull to allow a view at its engine.

Glitches[]

  • With some fast moving in and out of the areas the game has to load on, you can glitch the main world music. The music will play without the horns, whistles, and metronome.

Characters[]

Enemies[]

Trivia[]

Machine_Room_(Underwater)_-_Banjo-Kazooie

Machine Room (Underwater) - Banjo-Kazooie

The unused underwater theme

  • An underwater variation of the Engine Room's music exists in the game's data, despite the room having no water. Using Gameshark codes, it is possible to hear this music in action. 
  • On the promotional video given to Nintendo Power subscribers prior to the game's release, narrator Jon Lovitz states that the name of the ship is the "H.M.S. Gruntilda".
  • Beneath the Rusty Bucket's name on the stern is the name of the city "Twycross, England", where Rareware is based.
  • In Banjoland, the model of the ship has three chimneys, instead of the two it actually has.
  • The music for this level was used in the game Dynablocks, which was an older version of Roblox.
  • Rusty Bucket Bay's Engine Room is commonly cited by players as the most difficult, complex, and frustrating part of any world in Banjo-Kazooie. Indeed, the whole world is also commonly cited by players to be the most frustrating world in the game due to the difficulty rising from aforementioned Engine Room and the oily water. Conversely, some more experienced players cite Rusty Bucket Bay as their favorite Banjo-Kazooie level due to the challenges it presents.
  • Many players believe the garage door behind the entrance pad was once meant to take the player to Quagmire, an area in Banjo-Tooie, via Stop & Swop, since a similar door can be seen in the area. The design of the door in Banjo-Tooie differs from the one in Rusty Bucket Bay, but since the door is quite conspicuous and Banjo-Kazooie's designers have stated that some worlds originally intended for Tooie were used in Kazooie (and vice versa), it's not a completely unfounded idea.
  • When doing the whistle puzzle, the level's music changes to a version which has no whistle sounds as to not add any confusion in the memorization of the puzzle's whistle sounds.
  • It is not possible to complete the game without entering this world, because of the 810 note door in Gruntilda's lair.
  • This is the only level in the game not to feature Bottles or Mumbo.
  • From 1:32-1:44, Rusty Bucket Bay's music features a minor key rendition of Bubblegloop Swamp's melody. 
  • While most Jinjos in other worlds (except Click Clock Wood) seem to be placed in random locations, all the Jinjos of Rusty Bucket Bay are located along the borders of the world. In fact, 4 of the 5 are found at each corner of the bay. 
  • In the N64 version of Banjo-Kazooie, one of the beds in the ship's sleeping quarters has a poster of Berri from Twelve Tales: Conker 64, another Rareware game which was in development at the time of Banjo-Kazooie's release. Twelve Tales was later scrapped and reworked into Conker's Bad Fur Day, so subsequent releases of Banjo-Kazooie (the XBLA and Rare Replay versions) replaced this poster with one of Conker the Squirrel. The Nintendo Switch Online port retains the photo of Berri since it's the original Nintendo 64 version.

Names in Other Languages[]

Language Name Meaning
Japanese サビサビみなと
Sabi Sabi Minato
Rusty Harbor
Spanish La Bahía del Cubo Oxidado (BKNB) Rusty Bucket's Bay
French Baie du Rusty Bucket Rusty Bucket Bay
German Rusty Bucket Bay Rusty Bucket Bay
Italian La Baia del Rusty Bucket Rusty Bucket Bay


Gallery[]

See also: Rusty Bucket Bay/Gallery